Wednesday 3 October 2012

Skinkaggedon



My escalation league is going to 1000 points tomorrow. So with that in mind I have to come up with a nice small list. My previous idea was really to add saurus warriors, a saurus hero and some skink skirmishers, with a upgrade to the priest. As I cannot add a Slann yet I am stuck with my little priest so a lvl 2 with the extra spell upgrade should allow me to have a good magic phase and a better chance of Comet of Cassandora.



   Now for the rest of the army I have gone for skinks, skinks and more skinks.

1000 Pts - Lizardmen Roster

Skink Priest (1#, 130 pts)
   1 Skink Priest, 130 pts (Level 2 Upgrade; Hand Weapon; Aquatic)
      1 Plaque of Tepok
      1 Opal Amulet

Skink Chief (1#, 94 pts)
   1 Skink Chief, 94 pts (General; Hand Weapon; Light Armour; Shield; Aquatic)
      1 Staff of the Lost Sun

Skink Skirmishers (10#, 70 pts)
   10 Skink Skirmishers, 70 pts (Hand Weapon; Blowpipe; Aquatic; Skirmishers)

Skink Skirmishers (10#, 70 pts)
   10 Skink Skirmishers, 70 pts (Hand Weapon; Blowpipe; Aquatic; Skirmishers)

Skink Skirmishers (10#, 70 pts)
   10 Skink Skirmishers, 70 pts (Hand Weapon; Blowpipe; Aquatic; Skirmishers)

Skink Skirmishers (10#, 70 pts)
   10 Skink Skirmishers, 70 pts (Hand Weapon; Blowpipe; Aquatic; Skirmishers)

Skink Skirmishers (10#, 70 pts)
   10 Skink Skirmishers, 70 pts (Hand Weapon; Blowpipe; Aquatic; Skirmishers)

Chameleon Skinks (8#, 96 pts)
   8 Chameleon Skinks, 96 pts (Hand Weapon; Blowpipe; Aquatic; Scouts; Skirmishers)

Skinks (14#, 78 pts)
   14 Skinks, 78 pts (Standard Bearer Std; Hand Weapon; Javelin & Shield; Aquatic)

Terradon Riders (3#, 90 pts)
   3 Terradon Rider, 90 pts (Hand Weapon; Javelin; Flyer)
      3 Terradon (Flyer; Stomp)

Salamander (5#, 80 pts)
   1 Salamander Hunting Pack, 80 pts (Aquatic; Causes Fear; Scaly Skin; Skirmishers)
      4 Skink Handlers (Hand Weapon; Aquatic; Skirmishers)

Salamander (5#, 80 pts)
   1 Salamander Hunting Pack, 80 pts (Aquatic; Causes Fear; Scaly Skin; Skirmishers)
      4 Skink Handlers (Hand Weapon; Aquatic; Skirmishers)

Hopefully this list will teach me how to use skirmishers correctly as in the previous games my skirmisher placement has been poor. The idea is just to be elusive and let fly with those blow darts. armoured targets will be a pain but the salamanders will have those targets. The terradons are to deal with items in the back field such as warmachines.

   The only problem I have with this list is I do not have all the skinks made yet so I have a day of skink constructions and base painting tomorrow.


Later

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